<?xml version="1.0" encoding="UTF-8"?>
<metadata>
  <identifier>john_carmack_quakecon_2002</identifier>
  <title>John Carmack at Quakecon 2002</title>
  <mediatype>audio</mediatype>
  <collection>opensource_audio</collection>
  <description>John Carmack at Quakecon 2002.&#13;
&#13;
His keynote covers a DooM III engine preview, 64bit render buffers, multiple pass rendering, generic shading languages, "film quality" graphics, game art complexity, virtualized texture memory.&#13;
&#13;
The interview is mostly on DooM III engine technical details and reasoning ( lighting, shadows, destroyable surfaces, networking, shadow volume optimization, curved surfaces ).&#13;
&#13;
Archived for the &lt;a href="http://www.team5150.com/~andrew/carmack/"&gt;John Carmack Archive&lt;/a&gt;.</description>
  <date>2002-08-15</date>
  <year>2002</year>
  <subject>john carmack;carmack;speech;keynote;interview;doom;</subject>
  <publicdate>2006-06-20 21:21:52</publicdate>
  <addeddate>2006-06-20 21:21:29</addeddate>
  <uploader>xinetd@gmail.com</uploader>
  <updater>floodyberry</updater>
  <updater>floodyberry</updater>
  <updatedate>2006-06-20 21:27:22</updatedate>
  <updatedate>2006-07-02 15:48:06</updatedate>
  <taper>Unknown</taper>
  <runtime>01:31:45</runtime>
  <updatedate>2006-08-24 23:17:04</updatedate>
  <updater>floodyberry</updater>
</metadata>
